TriPatch - created 5/3-2000 by Andreas Jnsson at www.WitchLord.com
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I created this program when I researched the field of triangular bezier 
patches. The reason for this research of mine was that I wanted to smooth 
geometry based on triangles to get the feeling of higher detail when the camera
is close to the geometry. After I made this application I came to the 
conclusion triangular bezier patches aren't good enough for this as they are 
virtually impossible to use if the surface mustn't have any sharp edges. My 
research now goes on to other ways, for example triangular b-spline patches and
subdivision surfaces.

Keys
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S - Toggles surface on/off
c - Toggles control net on/off
n - Toggles vertex normals on/off

The Code
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I now release this code for public viewing so that more people can learn how 
triangular bezier patches work. Should you want to use my code in any of your 
projects I will not stop you, but I would like to see my name mentioned in the 
credits.

Don't forget to link with user32.lib, gdi32.lib, winmm.lib, d3dx.lib, and
ddraw.lib when compiling the program.

 

 