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Registering global properties

By registering global properties with the script engine you can allow the scripts to inspect and/or modify variables within the application directly, without the need to write special functions to do this.

To register the property, you just need to call the RegisterGlobalProperty method, passing the declaration and a pointer to the property. Remember that the registered property must stay alive as long as its registration is valid in the engine.

Make sure you give the correct pointer to AngelScript. The pointer should be to value that the declaration refers to, i.e. if the declaration is an integer then the pointer should be to the integer value, if the declaration is an object handle then the pointer should be to the pointer to the object, etc. Unfortunately there is no way for AngelScript to validate that the pointer is correct, so if the wrong pointer is given, you will only detect it at runtime when seeing unexpected behaviours from the application.

// Variables that should be accessible through the script.
int g_number = 0;
CObject *g_object = 0;
Vector3 g_vector = {0,0,0};
bool g_readOnlyFlag = false;
// A function to register the global properties.
void RegisterProperties(asIScriptEngine *engine)
{
int r;
// Register a primitive property that can be read and written to from the script.
r = engine->RegisterGlobalProperty("int g_number", &g_number); assert( r >= 0 );
// Register variable where the script can store a handle to a CObject type.
// Assumes that the CObject type has been registered with the engine already as a reference type.
r = engine->RegisterGlobalProperty("CObject @g_object", &g_object); assert( r >= 0 );
// Register a 3D vector variable.
// Assumes that the Vector3 type has been registered already as a value type.
r = engine->RegisterGlobalProperty("Vector3 g_vector", &g_vector); assert( r >= 0 );
// Register a boolean flag that can be read, but not modified by the script.
r = engine->RegisterGlobalProperty("const bool g_readOnlyFlag", &g_readOnlyFlag); assert( r >= 0 );
}

It is also possible to expose properties through property accessors, which are a pair of functions with the prefixes 'get_' and 'set_' and the function decorator 'property' for getting and setting the property value. These functions should be registered with RegisterGlobalFunction. This is especially useful when the offset of the property cannot be determined, or if the type of the property is not registered in the script and some translation must occur, i.e. from `char*` to `string`.

Note
  The behaviour of virtual properties can be customized with the engine property asEP_PROPERTY_ACCESSOR_MODE.

See also
  Registering an object type

asIScriptEngine
The engine interface.
Definition: angelscript.h:1092
asIScriptEngine::RegisterGlobalProperty
virtual int RegisterGlobalProperty(const char *declaration, void *pointer)=0
Registers a global property.