#include "scriptbuilder.h"
#include <vector>
using namespace std;

#include <stdio.h>
#if defined(_MSC_VER) && !defined(_WIN32_WCE) && !defined(__S3E__)
#include <direct.h>
#endif
#ifdef _WIN32_WCE
#include <windows.h> // For GetModuleFileName()
#endif

#if defined(__S3E__) || defined(__APPLE__)
#include <unistd.h> // For getcwd()
#endif

BEGIN_AS_NAMESPACE

// Helper functions
static const char *GetCurrentDir(char *buf, size_t size);

CScriptBuilder::CScriptBuilder()
{
	engine = 0;
	module = 0;

	includeCallback = 0;
	callbackParam   = 0;
}

void CScriptBuilder::SetIncludeCallback(INCLUDECALLBACK_t callback, void *userParam)
{
	includeCallback = callback;
	callbackParam   = userParam;
}

int CScriptBuilder::StartNewModule(asIScriptEngine *engine, const char *moduleName)
{
	if( engine == 0 ) return -1;

	this->engine = engine;
	module = engine->GetModule(moduleName, asGM_ALWAYS_CREATE);
	if( module == 0 )
		return -1;

	ClearAll();

	return 0;
}

asIScriptModule *CScriptBuilder::GetModule()
{
	return module;
}

unsigned int CScriptBuilder::GetSectionCount() const
{
	return (unsigned int)(includedScripts.size());
}

string CScriptBuilder::GetSectionName(unsigned int idx) const
{
	if( idx >= includedScripts.size() ) return "";

	set<string>::const_iterator it = includedScripts.begin();
	while( idx-- > 0 ) it++;
	return *it;
}

int CScriptBuilder::AddSectionFromFile(const char *filename)
{
	// TODO: The file name stored in the set should be the fully resolved name because
	// it is possible to name the same file in multiple ways using relative paths.

	if( IncludeIfNotAlreadyIncluded(filename) )
	{
		int r = LoadScriptSection(filename);
		if( r < 0 )
			return r;
		else
			return 1;
	}

	return 0;
}

int CScriptBuilder::AddSectionFromMemory(const char *sectionName, const char *scriptCode, unsigned int scriptLength)
{
	if( IncludeIfNotAlreadyIncluded(sectionName) )
	{
		int r = ProcessScriptSection(scriptCode, scriptLength, sectionName);
		if( r < 0 )
			return r;
		else
			return 1;
	}

	return 0;
}

int CScriptBuilder::BuildModule()
{
	return Build();
}

void CScriptBuilder::DefineWord(const char *word)
{
	string sword = word;
	if( definedWords.find(sword) == definedWords.end() )
	{
		definedWords.insert(sword);
	}
}

void CScriptBuilder::ClearAll()
{
	includedScripts.clear();

#if AS_PROCESS_METADATA == 1
	currentClass = "";
	currentNamespace = "";

	foundDeclarations.clear();
	typeMetadataMap.clear();
	funcMetadataMap.clear();
	varMetadataMap.clear();
#endif
}

bool CScriptBuilder::IncludeIfNotAlreadyIncluded(const char *filename)
{
	string scriptFile = filename;
	if( includedScripts.find(scriptFile) != includedScripts.end() )
	{
		// Already included
		return false;
	}

	// Add the file to the set of included sections
	includedScripts.insert(scriptFile);

	return true;
}

int CScriptBuilder::LoadScriptSection(const char *filename)
{
	// Open the script file
	string scriptFile = filename;
#if _MSC_VER >= 1500 && !defined(__S3E__)
	FILE *f = 0;
	fopen_s(&f, scriptFile.c_str(), "rb");
#else
	FILE *f = fopen(scriptFile.c_str(), "rb");
#endif
	if( f == 0 )
	{
		// Write a message to the engine's message callback
		char buf[256];
		string msg = "Failed to open script file '" + string(GetCurrentDir(buf, 256)) + "\\" + scriptFile + "'";
		engine->WriteMessage(filename, 0, 0, asMSGTYPE_ERROR, msg.c_str());

		// TODO: Write the file where this one was included from

		return -1;
	}

	// Determine size of the file
	fseek(f, 0, SEEK_END);
	int len = ftell(f);
	fseek(f, 0, SEEK_SET);

	// On Win32 it is possible to do the following instead
	// int len = _filelength(_fileno(f));

	// Read the entire file
	string code;
	size_t c = 0;
	if( len > 0 )
	{
		code.resize(len);
		c = fread(&code[0], len, 1, f);
	}

	fclose(f);

	if( c == 0 && len > 0 )
	{
		// Write a message to the engine's message callback
		char buf[256];
		string msg = "Failed to load script file '" + string(GetCurrentDir(buf, 256)) + scriptFile + "'";
		engine->WriteMessage(filename, 0, 0, asMSGTYPE_ERROR, msg.c_str());
		return -1;
	}

	// Process the script section even if it is zero length so that the name is registered
	return ProcessScriptSection(code.c_str(), (unsigned int)(code.length()), filename);
}

int CScriptBuilder::ProcessScriptSection(const char *script, unsigned int length, const char *sectionname)
{
	vector<string> includes;

	// Perform a superficial parsing of the script first to store the metadata
	if( length )
		modifiedScript.assign(script, length);
	else
		modifiedScript = script;

	// First perform the checks for #if directives to exclude code that shouldn't be compiled
	unsigned int pos = 0;
	int nested = 0;
	while( pos < modifiedScript.size() )
	{
		int len;
		asETokenClass t = engine->ParseToken(&modifiedScript[pos], modifiedScript.size() - pos, &len);
		if( t == asTC_UNKNOWN && modifiedScript[pos] == '#' && (pos + 1 < modifiedScript.size()) )
		{
			int start = pos++;

			// Is this an #if directive?
			asETokenClass t = engine->ParseToken(&modifiedScript[pos], modifiedScript.size() - pos, &len);

			string token;
			token.assign(&modifiedScript[pos], len);

			pos += len;

			if( token == "if" )
			{
				t = engine->ParseToken(&modifiedScript[pos], modifiedScript.size() - pos, &len);
				if( t == asTC_WHITESPACE )
				{
					pos += len;
					t = engine->ParseToken(&modifiedScript[pos], modifiedScript.size() - pos, &len);
				}

				if( t == asTC_IDENTIFIER )
				{
					string word;
					word.assign(&modifiedScript[pos], len);

					// Overwrite the #if directive with space characters to avoid compiler error
					pos += len;
					OverwriteCode(start, pos-start);

					// Has this identifier been defined by the application or not?
					if( definedWords.find(word) == definedWords.end() )
					{
						// Exclude all the code until and including the #endif
						pos = ExcludeCode(pos);
					}
					else
					{
						nested++;
					}
				}
			}
			else if( token == "endif" )
			{
				// Only remove the #endif if there was a matching #if
				if( nested > 0 )
				{
					OverwriteCode(start, pos-start);
					nested--;
				}
			}
		}
		else
			pos += len;
	}

#if AS_PROCESS_METADATA == 1
	// Preallocate memory
	string metadata, declaration;
	metadata.reserve(500);
	declaration.reserve(100);
#endif

	// Then check for meta data and #include directives
	pos = 0;
	while( pos < modifiedScript.size() )
	{
		int len;
		asETokenClass t = engine->ParseToken(&modifiedScript[pos], modifiedScript.size() - pos, &len);
		if( t == asTC_COMMENT || t == asTC_WHITESPACE )
		{
			pos += len;
			continue;
		}

#if AS_PROCESS_METADATA == 1
		// Check if class
		if( currentClass == "" && modifiedScript.substr(pos,len) == "class" )
		{
			// Get the identifier after "class"
			do
			{
				pos += len;
				if( pos >= modifiedScript.size() )
				{
					t = asTC_UNKNOWN;
					break;
				}
				t = engine->ParseToken(&modifiedScript[pos], modifiedScript.size() - pos, &len);
			} while(t == asTC_COMMENT || t == asTC_WHITESPACE);

			if( t == asTC_IDENTIFIER )
			{
				currentClass = modifiedScript.substr(pos,len);

				// Search until first { is encountered
				while( pos < modifiedScript.length() )
				{
					engine->ParseToken(&modifiedScript[pos], modifiedScript.size() - pos, &len);

					// If start of class section encountered stop
					if( modifiedScript[pos] == '{' )
					{
						pos += len;
						break;
					}

					// Check next symbol
					pos += len;
				}
			}

			continue;
		}

		// Check if end of class
		if( currentClass != "" && modifiedScript[pos] == '}' )
		{
			currentClass = "";
			pos += len;
			continue;
		}

		// Check if namespace
		if( modifiedScript.substr(pos,len) == "namespace" )
		{
			// Get the identifier after "namespace"
			do
			{
				pos += len;
				t = engine->ParseToken(&modifiedScript[pos], modifiedScript.size() - pos, &len);
			} while(t == asTC_COMMENT || t == asTC_WHITESPACE);

			if( currentNamespace != "" )
				currentNamespace += "::";
			currentNamespace += modifiedScript.substr(pos,len);

			// Search until first { is encountered
			while( pos < modifiedScript.length() )
			{
				engine->ParseToken(&modifiedScript[pos], modifiedScript.size() - pos, &len);

				// If start of namespace section encountered stop
				if( modifiedScript[pos] == '{' )
				{
					pos += len;
					break;
				}

				// Check next symbol
				pos += len;
			}

			continue;
		}

		// Check if end of namespace
		if( currentNamespace != "" && modifiedScript[pos] == '}' )
		{
			size_t found = currentNamespace.rfind( "::" );
			if( found != string::npos )
			{
				currentNamespace.erase( found );
			}
			else
			{
				currentNamespace = "";
			}
			pos += len;
			continue;
		}

		// Is this the start of metadata?
		if( modifiedScript[pos] == '[' )
		{
			// Get the metadata string
			pos = ExtractMetadataString(pos, metadata);

			// Determine what this metadata is for
			int type;
			ExtractDeclaration(pos, declaration, type);

			// Store away the declaration in a map for lookup after the build has completed
			if( type > 0 )
			{
				SMetadataDecl decl(metadata, declaration, type, currentClass, currentNamespace);
				foundDeclarations.push_back(decl);
			}
		}
		else
#endif
		// Is this a preprocessor directive?
		if( modifiedScript[pos] == '#' && (pos + 1 < modifiedScript.size()) )
		{
			int start = pos++;

			asETokenClass t = engine->ParseToken(&modifiedScript[pos], modifiedScript.size() - pos, &len);
			if( t == asTC_IDENTIFIER )
			{
				string token;
				token.assign(&modifiedScript[pos], len);
				if( token == "include" )
				{
					pos += len;
					t = engine->ParseToken(&modifiedScript[pos], modifiedScript.size() - pos, &len);
					if( t == asTC_WHITESPACE )
					{
						pos += len;
						t = engine->ParseToken(&modifiedScript[pos], modifiedScript.size() - pos, &len);
					}

					if( t == asTC_VALUE && len > 2 && (modifiedScript[pos] == '"' || modifiedScript[pos] == '\'') )
					{
						// Get the include file
						string includefile;
						includefile.assign(&modifiedScript[pos+1], len-2);
						pos += len;

						// Store it for later processing
						includes.push_back(includefile);

						// Overwrite the include directive with space characters to avoid compiler error
						OverwriteCode(start, pos-start);
					}
				}
			}
		}
		// Don't search for metadata/includes within statement blocks or between tokens in statements
		else
		{
			pos = SkipStatement(pos);
		}
	}

	// Build the actual script
	engine->SetEngineProperty(asEP_COPY_SCRIPT_SECTIONS, true);
	module->AddScriptSection(sectionname, modifiedScript.c_str(), modifiedScript.size());

	if( includes.size() > 0 )
	{
		// If the callback has been set, then call it for each included file
		if( includeCallback )
		{
			for( int n = 0; n < (int)includes.size(); n++ )
			{
				int r = includeCallback(includes[n].c_str(), sectionname, this, callbackParam);
				if( r < 0 )
					return r;
			}
		}
		else
		{
			// By default we try to load the included file from the relative directory of the current file

			// Determine the path of the current script so that we can resolve relative paths for includes
			string path = sectionname;
			size_t posOfSlash = path.find_last_of("/\\");
			if( posOfSlash != string::npos )
				path.resize(posOfSlash+1);
			else
				path = "";

			// Load the included scripts
			for( int n = 0; n < (int)includes.size(); n++ )
			{
				// If the include is a relative path, then prepend the path of the originating script
				if( includes[n].find_first_of("/\\") != 0 &&
					includes[n].find_first_of(":") == string::npos )
				{
					includes[n] = path + includes[n];
				}

				// Include the script section
				int r = AddSectionFromFile(includes[n].c_str());
				if( r < 0 )
					return r;
			}
		}
	}

	return 0;
}

int CScriptBuilder::Build()
{
	int r = module->Build();
	if( r < 0 )
		return r;

#if AS_PROCESS_METADATA == 1
	// After the script has been built, the metadata strings should be
	// stored for later lookup by function id, type id, and variable index
	for( int n = 0; n < (int)foundDeclarations.size(); n++ )
	{
		SMetadataDecl *decl = &foundDeclarations[n];
		module->SetDefaultNamespace(decl->nameSpace.c_str());
		if( decl->type == 1 )
		{
			// Find the type id
			int typeId = module->GetTypeIdByDecl(decl->declaration.c_str());
			if( typeId >= 0 )
				typeMetadataMap.insert(map<int, string>::value_type(typeId, decl->metadata));
		}
		else if( decl->type == 2 )
		{
			if( decl->parentClass == "" )
			{
				// Find the function id
				asIScriptFunction *func = module->GetFunctionByDecl(decl->declaration.c_str());
				if( func )
					funcMetadataMap.insert(map<int, string>::value_type(func->GetId(), decl->metadata));
			}
			else
			{
				// Find the method id
				int typeId = module->GetTypeIdByDecl(decl->parentClass.c_str());
				map<int, SClassMetadata>::iterator it = classMetadataMap.find(typeId);
				if( it == classMetadataMap.end() )
				{
					classMetadataMap.insert(map<int, SClassMetadata>::value_type(typeId, SClassMetadata(decl->parentClass)));
					it = classMetadataMap.find(typeId);
				}

				asIObjectType *type = engine->GetObjectTypeById(typeId);
				asIScriptFunction *func = type->GetMethodByDecl(decl->declaration.c_str());
				if( func )
					it->second.funcMetadataMap.insert(map<int, string>::value_type(func->GetId(), decl->metadata));
			}
		}
		else if( decl->type == 4 )
		{
			if( decl->parentClass == "" )
			{
				// Find the global virtual property accessors
				asIScriptFunction *func = module->GetFunctionByName(("get_" + decl->declaration).c_str());
				if( func )
					funcMetadataMap.insert(map<int, string>::value_type(func->GetId(), decl->metadata));
				func = module->GetFunctionByName(("set_" + decl->declaration).c_str());
				if( func )
					funcMetadataMap.insert(map<int, string>::value_type(func->GetId(), decl->metadata));
			}
			else
			{
				// Find the method virtual property accessors
				int typeId = module->GetTypeIdByDecl(decl->parentClass.c_str());
				map<int, SClassMetadata>::iterator it = classMetadataMap.find(typeId);
				if( it == classMetadataMap.end() )
				{
					classMetadataMap.insert(map<int, SClassMetadata>::value_type(typeId, SClassMetadata(decl->parentClass)));
					it = classMetadataMap.find(typeId);
				}

				asIObjectType *type = engine->GetObjectTypeById(typeId);
				asIScriptFunction *func = type->GetMethodByName(("get_" + decl->declaration).c_str());
				if( func )
					it->second.funcMetadataMap.insert(map<int, string>::value_type(func->GetId(), decl->metadata));
				func = type->GetMethodByName(("set_" + decl->declaration).c_str());
				if( func )
					it->second.funcMetadataMap.insert(map<int, string>::value_type(func->GetId(), decl->metadata));

			}
		}
		else if( decl->type == 3 )
		{
			if( decl->parentClass == "" )
			{
				// Find the global variable index
				int varIdx = module->GetGlobalVarIndexByName(decl->declaration.c_str());
				if( varIdx >= 0 )
					varMetadataMap.insert(map<int, string>::value_type(varIdx, decl->metadata));
			}
			else
			{
				int typeId = module->GetTypeIdByDecl(decl->parentClass.c_str());

				// Add the classes if needed
				map<int, SClassMetadata>::iterator it = classMetadataMap.find(typeId);
				if( it == classMetadataMap.end() )
				{
					classMetadataMap.insert(map<int, SClassMetadata>::value_type(typeId, SClassMetadata(decl->parentClass)));
					it = classMetadataMap.find(typeId);
				}

				// Add the variable to class
				asIObjectType *objectType = engine->GetObjectTypeById(typeId);
				int idx = -1;

				// Search through all properties to get proper declaration
				for( asUINT i = 0; i < (asUINT)objectType->GetPropertyCount(); ++i )
				{
					const char *name;
					objectType->GetProperty(i, &name);
					if( decl->declaration == name )
					{
						idx = i;
						break;
					}
				}

				// If found, add it
				if( idx >= 0 ) it->second.varMetadataMap.insert(map<int, string>::value_type(idx, decl->metadata));
			}
		}
	}
	module->SetDefaultNamespace("");
#endif

	return 0;
}

int CScriptBuilder::SkipStatement(int pos)
{
	int len;

	// Skip until ; or { whichever comes first
	while( pos < (int)modifiedScript.length() && modifiedScript[pos] != ';' && modifiedScript[pos] != '{' )
	{
		engine->ParseToken(&modifiedScript[pos], modifiedScript.size() - pos, &len);
		pos += len;
	}

	// Skip entire statement block
	if( pos < (int)modifiedScript.length() && modifiedScript[pos] == '{' )
	{
		pos += 1;

		// Find the end of the statement block
		int level = 1;
		while( level > 0 && pos < (int)modifiedScript.size() )
		{
			asETokenClass t = engine->ParseToken(&modifiedScript[pos], modifiedScript.size() - pos, &len);
			if( t == asTC_KEYWORD )
			{
				if( modifiedScript[pos] == '{' )
					level++;
				else if( modifiedScript[pos] == '}' )
					level--;
			}

			pos += len;
		}
	}
	else
		pos += 1;

	return pos;
}

// Overwrite all code with blanks until the matching #endif
int CScriptBuilder::ExcludeCode(int pos)
{
	int len;
	int nested = 0;
	while( pos < (int)modifiedScript.size() )
	{
		engine->ParseToken(&modifiedScript[pos], modifiedScript.size() - pos, &len);
		if( modifiedScript[pos] == '#' )
		{
			modifiedScript[pos] = ' ';
			pos++;

			// Is it an #if or #endif directive?
			engine->ParseToken(&modifiedScript[pos], modifiedScript.size() - pos, &len);
			string token;
			token.assign(&modifiedScript[pos], len);
			OverwriteCode(pos, len);

			if( token == "if" )
			{
				nested++;
			}
			else if( token == "endif" )
			{
				if( nested-- == 0 )
				{
					pos += len;
					break;
				}
			}
		}
		else if( modifiedScript[pos] != '\n' )
		{
			OverwriteCode(pos, len);
		}
		pos += len;
	}

	return pos;
}

// Overwrite all characters except line breaks with blanks
void CScriptBuilder::OverwriteCode(int start, int len)
{
	char *code = &modifiedScript[start];
	for( int n = 0; n < len; n++ )
	{
		if( *code != '\n' )
			*code = ' ';
		code++;
	}
}

#if AS_PROCESS_METADATA == 1
int CScriptBuilder::ExtractMetadataString(int pos, string &metadata)
{
	metadata = "";

	// Overwrite the metadata with space characters to allow compilation
	modifiedScript[pos] = ' ';

	// Skip opening brackets
	pos += 1;

	int level = 1;
	int len;
	while( level > 0 && pos < (int)modifiedScript.size() )
	{
		asETokenClass t = engine->ParseToken(&modifiedScript[pos], modifiedScript.size() - pos, &len);
		if( t == asTC_KEYWORD )
		{
			if( modifiedScript[pos] == '[' )
				level++;
			else if( modifiedScript[pos] == ']' )
				level--;
		}

		// Copy the metadata to our buffer
		if( level > 0 )
			metadata.append(&modifiedScript[pos], len);

		// Overwrite the metadata with space characters to allow compilation
		if( t != asTC_WHITESPACE )
			OverwriteCode(pos, len);

		pos += len;
	}

	return pos;
}

int CScriptBuilder::ExtractDeclaration(int pos, string &declaration, int &type)
{
	declaration = "";
	type = 0;

	int start = pos;

	std::string token;
	int len = 0;
	asETokenClass t = asTC_WHITESPACE;

	// Skip white spaces and comments
	do
	{
		pos += len;
		t = engine->ParseToken(&modifiedScript[pos], modifiedScript.size() - pos, &len);
	} while ( t == asTC_WHITESPACE || t == asTC_COMMENT );

	// We're expecting, either a class, interface, function, or variable declaration
	if( t == asTC_KEYWORD || t == asTC_IDENTIFIER )
	{
		token.assign(&modifiedScript[pos], len);
		if( token == "interface" || token == "class" )
		{
			// Skip white spaces and comments
			do
			{
				pos += len;
				t = engine->ParseToken(&modifiedScript[pos], modifiedScript.size() - pos, &len);
			} while ( t == asTC_WHITESPACE || t == asTC_COMMENT );

			if( t == asTC_IDENTIFIER )
			{
				type = 1;
				declaration.assign(&modifiedScript[pos], len);
				pos += len;
				return pos;
			}
		}
		else
		{
			// For function declarations, store everything up to the start of the statement block

			// For variable declaration store just the name as there can only be one

			// We'll only know if the declaration is a variable or function declaration when we see the statement block, or absense of a statement block.
			bool hasParenthesis = false;
			declaration.append(&modifiedScript[pos], len);
			pos += len;
			string name;
			for(; pos < (int)modifiedScript.size();)
			{
				t = engine->ParseToken(&modifiedScript[pos], modifiedScript.size() - pos, &len);
				if( t == asTC_KEYWORD )
				{
					token.assign(&modifiedScript[pos], len);
					if( token == "{" )
					{
						if( hasParenthesis )
						{
							// We've found the end of a function signature
							type = 2;
						}
						else
						{
							// We've found a virtual property. Just keep the name
							declaration = name;
							type = 4;
						}
						return pos;
					}
					if( token == "=" || token == ";" )
					{
						// Substitute the declaration with just the name
						declaration = name;
						type = 3;
						return pos;
					}
					else if( token == "(" )
					{
						// This is the first parenthesis we encounter. If the parenthesis isn't followed
						// by a statement block, then this is a variable declaration, in which case we
						// should only store the type and name of the variable, not the initialization parameters.
						hasParenthesis = true;
					}
				}
				else if( t == asTC_IDENTIFIER )
				{
					name.assign(&modifiedScript[pos], len);
				}

				declaration.append(&modifiedScript[pos], len);
				pos += len;
			}
		}
	}

	return start;
}

const char *CScriptBuilder::GetMetadataStringForType(int typeId)
{
	map<int,string>::iterator it = typeMetadataMap.find(typeId);
	if( it != typeMetadataMap.end() )
		return it->second.c_str();

	return "";
}

const char *CScriptBuilder::GetMetadataStringForFunc(asIScriptFunction *func)
{
	if( func )
	{
		map<int,string>::iterator it = funcMetadataMap.find(func->GetId());
		if( it != funcMetadataMap.end() )
			return it->second.c_str();
	}

	return "";
}

const char *CScriptBuilder::GetMetadataStringForVar(int varIdx)
{
	map<int,string>::iterator it = varMetadataMap.find(varIdx);
	if( it != varMetadataMap.end() )
		return it->second.c_str();

	return "";
}

const char *CScriptBuilder::GetMetadataStringForTypeProperty(int typeId, int varIdx)
{
	map<int, SClassMetadata>::iterator typeIt = classMetadataMap.find(typeId);
	if(typeIt == classMetadataMap.end()) return "";

	map<int, string>::iterator propIt = typeIt->second.varMetadataMap.find(varIdx);
	if(propIt == typeIt->second.varMetadataMap.end()) return "";

	return propIt->second.c_str();
}

const char *CScriptBuilder::GetMetadataStringForTypeMethod(int typeId, asIScriptFunction *method)
{
	if( method )
	{
		map<int, SClassMetadata>::iterator typeIt = classMetadataMap.find(typeId);
		if(typeIt == classMetadataMap.end()) return "";

		map<int, string>::iterator methodIt = typeIt->second.funcMetadataMap.find(method->GetId());
		if(methodIt == typeIt->second.funcMetadataMap.end()) return "";

		return methodIt->second.c_str();
	}

	return "";
}
#endif

static const char *GetCurrentDir(char *buf, size_t size)
{
#ifdef _MSC_VER
#ifdef _WIN32_WCE
    static TCHAR apppath[MAX_PATH] = TEXT("");
    if (!apppath[0])
    {
        GetModuleFileName(NULL, apppath, MAX_PATH);


        int appLen = _tcslen(apppath);

        // Look for the last backslash in the path, which would be the end
        // of the path itself and the start of the filename.  We only want
        // the path part of the exe's full-path filename
        // Safety is that we make sure not to walk off the front of the
        // array (in case the path is nothing more than a filename)
        while (appLen > 1)
        {
            if (apppath[appLen-1] == TEXT('\\'))
                break;
            appLen--;
        }

        // Terminate the string after the trailing backslash
        apppath[appLen] = TEXT('\0');
    }
#ifdef _UNICODE
    wcstombs(buf, apppath, min(size, wcslen(apppath)*sizeof(wchar_t)));
#else
    memcpy(buf, apppath, min(size, strlen(apppath)));
#endif

    return buf;
#elif defined(__S3E__)
	// Marmalade uses its own portable C library
	return getcwd(buf, (int)size);
#elif _XBOX_VER >= 200
	// XBox 360 doesn't support the getcwd function, just use the root folder
	assert( size >= 7 );
	sprintf(buf, "game:\\");
	return buf;
#elif defined(_M_ARM)
	// TODO: How to determine current working dir on Windows Phone?
	return ""; 
#else
	return _getcwd(buf, (int)size);
#endif // _MSC_VER
#elif defined(__APPLE__)
	return getcwd(buf, size);
#else
	return "";
#endif
}

END_AS_NAMESPACE


